Lead Designer

Bringing Awareness About First Nations of BC


Bringing Awareness About First Nations of BC

How a game can make a better world


A mobile strategy game developed for Roadhouse Interactive and The First Nations Technology Council of British Columbia. The main objective of the game is to bring awareness of First Nations of British Columbia.

It is a 3D casual/puzzle game where the player takes on the role of nature itself and has the ability to create a terrain in the form of blocks.

My role in this project was to curate the art within the project and develop de look and feel of the game. I researched about First Nations art, created concepts for the art of the game that will then be produced in 3D.





Art Direction
Concept Art
U1 Design

Lessons learned

  • I learned to work in a multidisciplinary team

  • I learned how games are made

  • I learned how to work with a project manager

  • I learned how to implement user experience in a mobile game

  • I learned how to communicate with a client

  • I learned how to work with other designers


Our game was in the news


Art overview


The art follows a surrealistic style strongly inspired by stories, colours, shapes and icons of the First Nations culture from the Pacific Northwest Coast of America.

We collaborated with artist, Darren Blaney, who guided us through the process of creating First Nation's art and told us similar stories that spoke of a world suspended in the sky over a body of water.

Influenced by this story we created a metaphorical world where a wheel is balancing on a totem pole.


The game mechanics in a nutshell